diff options
| author | Clownacy <Clownacy@users.noreply.github.com> | 2023-08-22 21:50:04 +0100 |
|---|---|---|
| committer | Clownacy <Clownacy@users.noreply.github.com> | 2023-08-22 21:50:04 +0100 |
| commit | 0cd8141b7b234e5b7a2bb4e4f1e16d798dd6ea30 (patch) | |
| tree | 4d031fbed7282b3b4c3813085d0e23b773992d43 /_inc | |
| parent | 1dce5ac56a2c517ebcfc2b9f07b4d12da24accb2 (diff) | |
Tidy-up VRAM constants some more.
Diffstat (limited to '_inc')
| -rw-r--r-- | _inc/Pattern Load Cues.asm | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/_inc/Pattern Load Cues.asm b/_inc/Pattern Load Cues.asm index eecff7e..5bbf63e 100644 --- a/_inc/Pattern Load Cues.asm +++ b/_inc/Pattern Load Cues.asm @@ -79,54 +79,54 @@ PLC_GameOverend: ; Pattern load cues - Green Hill ; --------------------------------------------------------------------------- PLC_GHZ: dc.w ((PLC_GHZ2-PLC_GHZ-2)/6)-1 - plcm Nem_GHZ_1st, ArtTile_Level ; GHZ main patterns - plcm Nem_GHZ_2nd, ArtTile_Level+$1CD ; GHZ secondary patterns - plcm Nem_Stalk, ArtTile_GHZ_Flower_Stalk ; flower stalk - plcm Nem_PplRock, ArtTile_Purple_Rock ; purple rock - plcm Nem_Crabmeat, ArtTile_Crabmeat ; crabmeat enemy - plcm Nem_Buzz, ArtTile_Buzz_Bomber ; buzz bomber enemy - plcm Nem_Chopper, ArtTile_Chopper ; chopper enemy - plcm Nem_Newtron, ArtTile_Newtron ; newtron enemy - plcm Nem_Motobug, ArtTile_Moto_Bug ; motobug enemy - plcm Nem_Spikes, ArtTile_Spikes ; spikes - plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring - plcm Nem_VSpring, ArtTile_Spring_Vertical ; vertical spring + plcm Nem_GHZ_1st, ArtTile_Level ; GHZ main patterns + plcm Nem_GHZ_2nd, ArtTile_Level+$1CD ; GHZ secondary patterns + plcm Nem_Stalk, ArtTile_GHZ_Flower_Stalk ; flower stalk + plcm Nem_PplRock, ArtTile_GHZ_Purple_Rock ; purple rock + plcm Nem_Crabmeat, ArtTile_Crabmeat ; crabmeat enemy + plcm Nem_Buzz, ArtTile_Buzz_Bomber ; buzz bomber enemy + plcm Nem_Chopper, ArtTile_Chopper ; chopper enemy + plcm Nem_Newtron, ArtTile_Newtron ; newtron enemy + plcm Nem_Motobug, ArtTile_Moto_Bug ; motobug enemy + plcm Nem_Spikes, ArtTile_Spikes ; spikes + plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring + plcm Nem_VSpring, ArtTile_Spring_Vertical ; vertical spring PLC_GHZ2: dc.w ((PLC_GHZ2end-PLC_GHZ2-2)/6)-1 - plcm Nem_Swing, ArtTile_Swing_GHZ_MZ ; swinging platform - plcm Nem_Bridge, ArtTile_Bridge ; bridge - plcm Nem_SpikePole, ArtTile_GHZ_Spike_Pole ; spiked pole - plcm Nem_Ball, ArtTile_Wrecking_Ball ; giant ball - plcm Nem_GhzWall1, ArtTile_Smashable_Wall ; breakable wall - plcm Nem_GhzWall2, ArtTile_GHZ_Edge_Wall ; normal wall + plcm Nem_Swing, ArtTile_GHZ_MZ_Swing ; swinging platform + plcm Nem_Bridge, ArtTile_GHZ_Bridge ; bridge + plcm Nem_SpikePole, ArtTile_GHZ_Spike_Pole ; spiked pole + plcm Nem_Ball, ArtTile_GHZ_Giant_Ball ; giant ball + plcm Nem_GhzWall1, ArtTile_GHZ_SLZ_Smashable_Wall ; breakable wall + plcm Nem_GhzWall2, ArtTile_GHZ_Edge_Wall ; normal wall PLC_GHZ2end: ; --------------------------------------------------------------------------- ; Pattern load cues - Labyrinth ; --------------------------------------------------------------------------- PLC_LZ: dc.w ((PLC_LZ2-PLC_LZ-2)/6)-1 plcm Nem_LZ, ArtTile_Level ; LZ main patterns - plcm Nem_LzBlock1, $1E0 ; block - plcm Nem_LzBlock2, $1F0 ; blocks + plcm Nem_LzBlock1, ArtTile_LZ_Block_1 ; block + plcm Nem_LzBlock2, ArtTile_LZ_Block_2 ; blocks plcm Nem_Splash, ArtTile_Splash ; waterfalls and splash - plcm Nem_Water, ArtTile_Water_Surface ; water surface - plcm Nem_LzSpikeBall, ArtTile_Spikeball_Chain_LZ ; spiked ball - plcm Nem_FlapDoor, ArtTile_Flapping_Door ; flapping door - plcm Nem_Bubbles, ArtTile_Bubbles ; bubbles and numbers - plcm Nem_LzBlock3, ArtTile_Moving_Block_LZ ; block + plcm Nem_Water, ArtTile_LZ_Water_Surface ; water surface + plcm Nem_LzSpikeBall, ArtTile_LZ_Spikeball_Chain ; spiked ball + plcm Nem_FlapDoor, ArtTile_LZ_Flapping_Door ; flapping door + plcm Nem_Bubbles, ArtTile_LZ_Bubbles ; bubbles and numbers + plcm Nem_LzBlock3, ArtTile_LZ_Moving_Block ; block plcm Nem_LzDoor1, ArtTile_LZ_Door ; vertical door - plcm Nem_Harpoon, ArtTile_Harpoon ; harpoon + plcm Nem_Harpoon, ArtTile_LZ_Harpoon ; harpoon plcm Nem_Burrobot, ArtTile_Burrobot ; burrobot enemy PLC_LZ2: dc.w ((PLC_LZ2end-PLC_LZ2-2)/6)-1 - plcm Nem_LzPole, ArtTile_Pole ; pole that breaks + plcm Nem_LzPole, ArtTile_LZ_Pole ; pole that breaks plcm Nem_LzDoor2, ArtTile_LZ_Blocks ; large horizontal door - plcm Nem_LzWheel, ArtTile_Conveyor_Belt ; wheel - plcm Nem_Gargoyle, ArtTile_Gargoyle ; gargoyle head + plcm Nem_LzWheel, ArtTile_LZ_Conveyor_Belt ; wheel + plcm Nem_Gargoyle, ArtTile_LZ_Gargoyle ; gargoyle head if Revision=0 - plcm Nem_LzSonic, $440 ; Sonic holding his breath + plcm Nem_LzSonic, ArtTile_LZ_Sonic_Drowning ; Sonic holding his breath endif - plcm Nem_LzPlatfm, $44F ; rising platform - plcm Nem_Orbinaut, ArtTile_Orbinaut_LZ ; orbinaut enemy + plcm Nem_LzPlatfm, ArtTile_LZ_Rising_Platform ; rising platform + plcm Nem_Orbinaut, ArtTile_LZ_Orbinaut ; orbinaut enemy plcm Nem_Jaws, ArtTile_Jaws ; jaws enemy plcm Nem_LzSwitch, ArtTile_Button ; switch plcm Nem_Cork, ArtTile_LZ_Cork ; cork block @@ -139,15 +139,15 @@ PLC_LZ2end: ; --------------------------------------------------------------------------- PLC_MZ: dc.w ((PLC_MZ2-PLC_MZ-2)/6)-1 plcm Nem_MZ, ArtTile_Level ; MZ main patterns - plcm Nem_MzMetal, ArtTile_Chain_Stomp ; metal blocks - plcm Nem_MzFire, ArtTile_Fireball_MZ ; fireballs - plcm Nem_Swing, ArtTile_Swing_GHZ_MZ ; swinging platform - plcm Nem_MzGlass, ArtTile_Glass_Block ; green glassy block + plcm Nem_MzMetal, ArtTile_MZ_Spike_Stomper ; metal blocks + plcm Nem_MzFire, ArtTile_MZ_Fireball ; fireballs + plcm Nem_Swing, ArtTile_GHZ_MZ_Swing ; swinging platform + plcm Nem_MzGlass, ArtTile_MZ_Glass_Pillar ; green glassy block plcm Nem_Lava, ArtTile_MZ_Lava ; lava plcm Nem_Buzz, ArtTile_Buzz_Bomber ; buzz bomber enemy plcm Nem_Yadrin, ArtTile_Yadrin ; yadrin enemy plcm Nem_Basaran, ArtTile_Basaran ; basaran enemy - plcm Nem_Cater, ArtTile_Caterkiller_MZ_SYZ ; caterkiller enemy + plcm Nem_Cater, ArtTile_MZ_SYZ_Caterkiller ; caterkiller enemy PLC_MZ2: dc.w ((PLC_MZ2end-PLC_MZ2-2)/6)-1 plcm Nem_MzSwitch, ArtTile_Button+4 ; switch @@ -160,23 +160,23 @@ PLC_MZ2end: ; Pattern load cues - Star Light ; --------------------------------------------------------------------------- PLC_SLZ: dc.w ((PLC_SLZ2-PLC_SLZ-2)/6)-1 - plcm Nem_SLZ, ArtTile_Level ; SLZ main patterns - plcm Nem_Bomb, ArtTile_Bomb ; bomb enemy - plcm Nem_Orbinaut, ArtTile_Orbinaut_SLZ_SBZ ; orbinaut enemy - plcm Nem_MzFire, ArtTile_Fireball_SLZ ; fireballs - plcm Nem_SlzBlock, ArtTile_Collapsing_Floor_SLZ ; block - plcm Nem_SlzWall, ArtTile_Smashable_Wall+4 ; breakable wall - plcm Nem_Spikes, ArtTile_Spikes ; spikes - plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring - plcm Nem_VSpring, ArtTile_Spring_Vertical ; vertical spring + plcm Nem_SLZ, ArtTile_Level ; SLZ main patterns + plcm Nem_Bomb, ArtTile_Bomb ; bomb enemy + plcm Nem_Orbinaut, ArtTile_SLZ_Orbinaut ; orbinaut enemy + plcm Nem_MzFire, ArtTile_SLZ_Fireball ; fireballs + plcm Nem_SlzBlock, ArtTile_SLZ_Collapsing_Floor ; block + plcm Nem_SlzWall, ArtTile_GHZ_SLZ_Smashable_Wall+4 ; breakable wall + plcm Nem_Spikes, ArtTile_Spikes ; spikes + plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring + plcm Nem_VSpring, ArtTile_Spring_Vertical ; vertical spring PLC_SLZ2: dc.w ((PLC_SLZ2end-PLC_SLZ2-2)/6)-1 - plcm Nem_Seesaw, ArtTile_Seesaw ; seesaw - plcm Nem_Fan, ArtTile_Fan ; fan - plcm Nem_Pylon, ArtTile_Pylon ; foreground pylon - plcm Nem_SlzSwing, ArtTile_Swing_SLZ ; swinging platform - plcm Nem_SlzCannon, ArtTile_Fireball_Launcher ; fireball launcher - plcm Nem_SlzSpike, ArtTile_Spikeball ; spikeball + plcm Nem_Seesaw, ArtTile_SLZ_Seesaw ; seesaw + plcm Nem_Fan, ArtTile_SLZ_Fan ; fan + plcm Nem_Pylon, ArtTile_SLZ_Pylon ; foreground pylon + plcm Nem_SlzSwing, ArtTile_SLZ_Swing ; swinging platform + plcm Nem_SlzCannon, ArtTile_SLZ_Fireball_Launcher ; fireball launcher + plcm Nem_SlzSpike, ArtTile_SLZ_Spikeball ; spikeball PLC_SLZ2end: ; --------------------------------------------------------------------------- ; Pattern load cues - Spring Yard @@ -189,10 +189,10 @@ PLC_SYZ: dc.w ((PLC_SYZ2-PLC_SYZ-2)/6)-1 plcm Nem_Roller, ArtTile_Roller ; roller enemy PLC_SYZ2: dc.w ((PLC_SYZ2end-PLC_SYZ2-2)/6)-1 - plcm Nem_Bumper, ArtTile_Bumper ; bumper - plcm Nem_SyzSpike1, ArtTile_Big_Spikeball ; large spikeball - plcm Nem_SyzSpike2, ArtTile_Spikeball_Chain_SLZ ; small spikeball - plcm Nem_Cater, ArtTile_Caterkiller_MZ_SYZ ; caterkiller enemy + plcm Nem_Bumper, ArtTile_SYZ_Bumper ; bumper + plcm Nem_SyzSpike1, ArtTile_SYZ_Big_Spikeball ; large spikeball + plcm Nem_SyzSpike2, ArtTile_SLZ_Spikeball_Chain ; small spikeball + plcm Nem_Cater, ArtTile_MZ_SYZ_Caterkiller ; caterkiller enemy plcm Nem_LzSwitch, ArtTile_Button ; switch plcm Nem_Spikes, ArtTile_Spikes ; spikes plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring @@ -203,27 +203,27 @@ PLC_SYZ2end: ; --------------------------------------------------------------------------- PLC_SBZ: dc.w ((PLC_SBZ2-PLC_SBZ-2)/6)-1 plcm Nem_SBZ, ArtTile_Level ; SBZ main patterns - plcm Nem_Stomper, ArtTile_Moving_Block_SBZ_Short ; moving platform and stomper + plcm Nem_Stomper, ArtTile_SBZ_Moving_Block_Short ; moving platform and stomper plcm Nem_SbzDoor1, ArtTile_SBZ_Door ; door - plcm Nem_Girder, ArtTile_Girder ; girder + plcm Nem_Girder, ArtTile_SBZ_Girder ; girder plcm Nem_BallHog, ArtTile_Ball_Hog ; ball hog enemy plcm Nem_SbzWheel1, ArtTile_SBZ_Disc ; spot on large wheel plcm Nem_SbzWheel2, ArtTile_SBZ_Junction ; wheel that grabs Sonic - plcm Nem_SyzSpike1, ArtTile_Swing_SBZ ; large spikeball - plcm Nem_Cutter, ArtTile_Saw ; pizza cutter - plcm Nem_FlamePipe, ArtTile_Flamethrower ; flaming pipe - plcm Nem_SbzFloor, ArtTile_Collapsing_Floor_SBZ ; collapsing floor + plcm Nem_SyzSpike1, ArtTile_SBZ_Swing ; large spikeball + plcm Nem_Cutter, ArtTile_SBZ_Saw ; pizza cutter + plcm Nem_FlamePipe, ArtTile_SBZ_Flamethrower ; flaming pipe + plcm Nem_SbzFloor, ArtTile_SBZ_Collapsing_Floor ; collapsing floor plcm Nem_SbzBlock, ArtTile_SBZ_Vanishing_Block ; vanishing block PLC_SBZ2: dc.w ((PLC_SBZ2end-PLC_SBZ2-2)/6)-1 - plcm Nem_Cater, ArtTile_Caterkiller_SBZ ; caterkiller enemy + plcm Nem_Cater, ArtTile_SBZ_Caterkiller ; caterkiller enemy plcm Nem_Bomb, ArtTile_Bomb ; bomb enemy - plcm Nem_Orbinaut, ArtTile_Orbinaut_SLZ_SBZ ; orbinaut enemy - plcm Nem_SlideFloor, ArtTile_Moving_Block_SBZ_Long ; floor that slides away + plcm Nem_Orbinaut, ArtTile_SBZ_Orbinaut ; orbinaut enemy + plcm Nem_SlideFloor, ArtTile_SBZ_Moving_Block_Long ; floor that slides away plcm Nem_SbzDoor2, ArtTile_SBZ_Horizontal_Door ; horizontal door - plcm Nem_Electric, ArtTile_Electric_Orb ; electric orb + plcm Nem_Electric, ArtTile_SBZ_Electric_Orb ; electric orb plcm Nem_TrapDoor, ArtTile_SBZ_Trap_Door ; trapdoor - plcm Nem_SbzFloor, ArtTile_Collapsing_Floor_SBZ+4 ; collapsing floor + plcm Nem_SbzFloor, ArtTile_SBZ_Collapsing_Floor+4 ; collapsing floor plcm Nem_SpinPform, ArtTile_SBZ_Spinning_Platform ; small spinning platform plcm Nem_LzSwitch, ArtTile_Button ; switch plcm Nem_Spikes, ArtTile_Spikes ; spikes @@ -381,11 +381,11 @@ PLC_EggmanSBZ2end: ; Pattern load cues - final boss ; --------------------------------------------------------------------------- PLC_FZBoss: dc.w ((PLC_FZBossend-PLC_FZBoss-2)/6)-1 - plcm Nem_FzEggman, ArtTile_FZ_Eggman_Fleeing ; Eggman after boss - plcm Nem_FzBoss, ArtTile_FZ_Boss ; FZ boss - plcm Nem_Eggman, ArtTile_Eggman ; Eggman main patterns - plcm Nem_Sbz2Eggman, ArtTile_Eggman_Outside_Vehicle ; Eggman without ship - plcm Nem_Exhaust, ArtTile_Eggman_Exhaust ; exhaust flame + plcm Nem_FzEggman, ArtTile_FZ_Eggman_Fleeing ; Eggman after boss + plcm Nem_FzBoss, ArtTile_FZ_Boss ; FZ boss + plcm Nem_Eggman, ArtTile_Eggman ; Eggman main patterns + plcm Nem_Sbz2Eggman, ArtTile_FZ_Eggman_No_Vehicle ; Eggman without ship + plcm Nem_Exhaust, ArtTile_Eggman_Exhaust ; exhaust flame PLC_FZBossend: ; --------------------------------------------------------------------------- |
