summaryrefslogtreecommitdiff
path: root/_inc
diff options
context:
space:
mode:
authorClownacy <Clownacy@users.noreply.github.com>2023-08-22 21:50:04 +0100
committerClownacy <Clownacy@users.noreply.github.com>2023-08-22 21:50:04 +0100
commit0cd8141b7b234e5b7a2bb4e4f1e16d798dd6ea30 (patch)
tree4d031fbed7282b3b4c3813085d0e23b773992d43 /_inc
parent1dce5ac56a2c517ebcfc2b9f07b4d12da24accb2 (diff)
Tidy-up VRAM constants some more.
Diffstat (limited to '_inc')
-rw-r--r--_inc/Pattern Load Cues.asm144
1 files changed, 72 insertions, 72 deletions
diff --git a/_inc/Pattern Load Cues.asm b/_inc/Pattern Load Cues.asm
index eecff7e..5bbf63e 100644
--- a/_inc/Pattern Load Cues.asm
+++ b/_inc/Pattern Load Cues.asm
@@ -79,54 +79,54 @@ PLC_GameOverend:
; Pattern load cues - Green Hill
; ---------------------------------------------------------------------------
PLC_GHZ: dc.w ((PLC_GHZ2-PLC_GHZ-2)/6)-1
- plcm Nem_GHZ_1st, ArtTile_Level ; GHZ main patterns
- plcm Nem_GHZ_2nd, ArtTile_Level+$1CD ; GHZ secondary patterns
- plcm Nem_Stalk, ArtTile_GHZ_Flower_Stalk ; flower stalk
- plcm Nem_PplRock, ArtTile_Purple_Rock ; purple rock
- plcm Nem_Crabmeat, ArtTile_Crabmeat ; crabmeat enemy
- plcm Nem_Buzz, ArtTile_Buzz_Bomber ; buzz bomber enemy
- plcm Nem_Chopper, ArtTile_Chopper ; chopper enemy
- plcm Nem_Newtron, ArtTile_Newtron ; newtron enemy
- plcm Nem_Motobug, ArtTile_Moto_Bug ; motobug enemy
- plcm Nem_Spikes, ArtTile_Spikes ; spikes
- plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring
- plcm Nem_VSpring, ArtTile_Spring_Vertical ; vertical spring
+ plcm Nem_GHZ_1st, ArtTile_Level ; GHZ main patterns
+ plcm Nem_GHZ_2nd, ArtTile_Level+$1CD ; GHZ secondary patterns
+ plcm Nem_Stalk, ArtTile_GHZ_Flower_Stalk ; flower stalk
+ plcm Nem_PplRock, ArtTile_GHZ_Purple_Rock ; purple rock
+ plcm Nem_Crabmeat, ArtTile_Crabmeat ; crabmeat enemy
+ plcm Nem_Buzz, ArtTile_Buzz_Bomber ; buzz bomber enemy
+ plcm Nem_Chopper, ArtTile_Chopper ; chopper enemy
+ plcm Nem_Newtron, ArtTile_Newtron ; newtron enemy
+ plcm Nem_Motobug, ArtTile_Moto_Bug ; motobug enemy
+ plcm Nem_Spikes, ArtTile_Spikes ; spikes
+ plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring
+ plcm Nem_VSpring, ArtTile_Spring_Vertical ; vertical spring
PLC_GHZ2: dc.w ((PLC_GHZ2end-PLC_GHZ2-2)/6)-1
- plcm Nem_Swing, ArtTile_Swing_GHZ_MZ ; swinging platform
- plcm Nem_Bridge, ArtTile_Bridge ; bridge
- plcm Nem_SpikePole, ArtTile_GHZ_Spike_Pole ; spiked pole
- plcm Nem_Ball, ArtTile_Wrecking_Ball ; giant ball
- plcm Nem_GhzWall1, ArtTile_Smashable_Wall ; breakable wall
- plcm Nem_GhzWall2, ArtTile_GHZ_Edge_Wall ; normal wall
+ plcm Nem_Swing, ArtTile_GHZ_MZ_Swing ; swinging platform
+ plcm Nem_Bridge, ArtTile_GHZ_Bridge ; bridge
+ plcm Nem_SpikePole, ArtTile_GHZ_Spike_Pole ; spiked pole
+ plcm Nem_Ball, ArtTile_GHZ_Giant_Ball ; giant ball
+ plcm Nem_GhzWall1, ArtTile_GHZ_SLZ_Smashable_Wall ; breakable wall
+ plcm Nem_GhzWall2, ArtTile_GHZ_Edge_Wall ; normal wall
PLC_GHZ2end:
; ---------------------------------------------------------------------------
; Pattern load cues - Labyrinth
; ---------------------------------------------------------------------------
PLC_LZ: dc.w ((PLC_LZ2-PLC_LZ-2)/6)-1
plcm Nem_LZ, ArtTile_Level ; LZ main patterns
- plcm Nem_LzBlock1, $1E0 ; block
- plcm Nem_LzBlock2, $1F0 ; blocks
+ plcm Nem_LzBlock1, ArtTile_LZ_Block_1 ; block
+ plcm Nem_LzBlock2, ArtTile_LZ_Block_2 ; blocks
plcm Nem_Splash, ArtTile_Splash ; waterfalls and splash
- plcm Nem_Water, ArtTile_Water_Surface ; water surface
- plcm Nem_LzSpikeBall, ArtTile_Spikeball_Chain_LZ ; spiked ball
- plcm Nem_FlapDoor, ArtTile_Flapping_Door ; flapping door
- plcm Nem_Bubbles, ArtTile_Bubbles ; bubbles and numbers
- plcm Nem_LzBlock3, ArtTile_Moving_Block_LZ ; block
+ plcm Nem_Water, ArtTile_LZ_Water_Surface ; water surface
+ plcm Nem_LzSpikeBall, ArtTile_LZ_Spikeball_Chain ; spiked ball
+ plcm Nem_FlapDoor, ArtTile_LZ_Flapping_Door ; flapping door
+ plcm Nem_Bubbles, ArtTile_LZ_Bubbles ; bubbles and numbers
+ plcm Nem_LzBlock3, ArtTile_LZ_Moving_Block ; block
plcm Nem_LzDoor1, ArtTile_LZ_Door ; vertical door
- plcm Nem_Harpoon, ArtTile_Harpoon ; harpoon
+ plcm Nem_Harpoon, ArtTile_LZ_Harpoon ; harpoon
plcm Nem_Burrobot, ArtTile_Burrobot ; burrobot enemy
PLC_LZ2: dc.w ((PLC_LZ2end-PLC_LZ2-2)/6)-1
- plcm Nem_LzPole, ArtTile_Pole ; pole that breaks
+ plcm Nem_LzPole, ArtTile_LZ_Pole ; pole that breaks
plcm Nem_LzDoor2, ArtTile_LZ_Blocks ; large horizontal door
- plcm Nem_LzWheel, ArtTile_Conveyor_Belt ; wheel
- plcm Nem_Gargoyle, ArtTile_Gargoyle ; gargoyle head
+ plcm Nem_LzWheel, ArtTile_LZ_Conveyor_Belt ; wheel
+ plcm Nem_Gargoyle, ArtTile_LZ_Gargoyle ; gargoyle head
if Revision=0
- plcm Nem_LzSonic, $440 ; Sonic holding his breath
+ plcm Nem_LzSonic, ArtTile_LZ_Sonic_Drowning ; Sonic holding his breath
endif
- plcm Nem_LzPlatfm, $44F ; rising platform
- plcm Nem_Orbinaut, ArtTile_Orbinaut_LZ ; orbinaut enemy
+ plcm Nem_LzPlatfm, ArtTile_LZ_Rising_Platform ; rising platform
+ plcm Nem_Orbinaut, ArtTile_LZ_Orbinaut ; orbinaut enemy
plcm Nem_Jaws, ArtTile_Jaws ; jaws enemy
plcm Nem_LzSwitch, ArtTile_Button ; switch
plcm Nem_Cork, ArtTile_LZ_Cork ; cork block
@@ -139,15 +139,15 @@ PLC_LZ2end:
; ---------------------------------------------------------------------------
PLC_MZ: dc.w ((PLC_MZ2-PLC_MZ-2)/6)-1
plcm Nem_MZ, ArtTile_Level ; MZ main patterns
- plcm Nem_MzMetal, ArtTile_Chain_Stomp ; metal blocks
- plcm Nem_MzFire, ArtTile_Fireball_MZ ; fireballs
- plcm Nem_Swing, ArtTile_Swing_GHZ_MZ ; swinging platform
- plcm Nem_MzGlass, ArtTile_Glass_Block ; green glassy block
+ plcm Nem_MzMetal, ArtTile_MZ_Spike_Stomper ; metal blocks
+ plcm Nem_MzFire, ArtTile_MZ_Fireball ; fireballs
+ plcm Nem_Swing, ArtTile_GHZ_MZ_Swing ; swinging platform
+ plcm Nem_MzGlass, ArtTile_MZ_Glass_Pillar ; green glassy block
plcm Nem_Lava, ArtTile_MZ_Lava ; lava
plcm Nem_Buzz, ArtTile_Buzz_Bomber ; buzz bomber enemy
plcm Nem_Yadrin, ArtTile_Yadrin ; yadrin enemy
plcm Nem_Basaran, ArtTile_Basaran ; basaran enemy
- plcm Nem_Cater, ArtTile_Caterkiller_MZ_SYZ ; caterkiller enemy
+ plcm Nem_Cater, ArtTile_MZ_SYZ_Caterkiller ; caterkiller enemy
PLC_MZ2: dc.w ((PLC_MZ2end-PLC_MZ2-2)/6)-1
plcm Nem_MzSwitch, ArtTile_Button+4 ; switch
@@ -160,23 +160,23 @@ PLC_MZ2end:
; Pattern load cues - Star Light
; ---------------------------------------------------------------------------
PLC_SLZ: dc.w ((PLC_SLZ2-PLC_SLZ-2)/6)-1
- plcm Nem_SLZ, ArtTile_Level ; SLZ main patterns
- plcm Nem_Bomb, ArtTile_Bomb ; bomb enemy
- plcm Nem_Orbinaut, ArtTile_Orbinaut_SLZ_SBZ ; orbinaut enemy
- plcm Nem_MzFire, ArtTile_Fireball_SLZ ; fireballs
- plcm Nem_SlzBlock, ArtTile_Collapsing_Floor_SLZ ; block
- plcm Nem_SlzWall, ArtTile_Smashable_Wall+4 ; breakable wall
- plcm Nem_Spikes, ArtTile_Spikes ; spikes
- plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring
- plcm Nem_VSpring, ArtTile_Spring_Vertical ; vertical spring
+ plcm Nem_SLZ, ArtTile_Level ; SLZ main patterns
+ plcm Nem_Bomb, ArtTile_Bomb ; bomb enemy
+ plcm Nem_Orbinaut, ArtTile_SLZ_Orbinaut ; orbinaut enemy
+ plcm Nem_MzFire, ArtTile_SLZ_Fireball ; fireballs
+ plcm Nem_SlzBlock, ArtTile_SLZ_Collapsing_Floor ; block
+ plcm Nem_SlzWall, ArtTile_GHZ_SLZ_Smashable_Wall+4 ; breakable wall
+ plcm Nem_Spikes, ArtTile_Spikes ; spikes
+ plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring
+ plcm Nem_VSpring, ArtTile_Spring_Vertical ; vertical spring
PLC_SLZ2: dc.w ((PLC_SLZ2end-PLC_SLZ2-2)/6)-1
- plcm Nem_Seesaw, ArtTile_Seesaw ; seesaw
- plcm Nem_Fan, ArtTile_Fan ; fan
- plcm Nem_Pylon, ArtTile_Pylon ; foreground pylon
- plcm Nem_SlzSwing, ArtTile_Swing_SLZ ; swinging platform
- plcm Nem_SlzCannon, ArtTile_Fireball_Launcher ; fireball launcher
- plcm Nem_SlzSpike, ArtTile_Spikeball ; spikeball
+ plcm Nem_Seesaw, ArtTile_SLZ_Seesaw ; seesaw
+ plcm Nem_Fan, ArtTile_SLZ_Fan ; fan
+ plcm Nem_Pylon, ArtTile_SLZ_Pylon ; foreground pylon
+ plcm Nem_SlzSwing, ArtTile_SLZ_Swing ; swinging platform
+ plcm Nem_SlzCannon, ArtTile_SLZ_Fireball_Launcher ; fireball launcher
+ plcm Nem_SlzSpike, ArtTile_SLZ_Spikeball ; spikeball
PLC_SLZ2end:
; ---------------------------------------------------------------------------
; Pattern load cues - Spring Yard
@@ -189,10 +189,10 @@ PLC_SYZ: dc.w ((PLC_SYZ2-PLC_SYZ-2)/6)-1
plcm Nem_Roller, ArtTile_Roller ; roller enemy
PLC_SYZ2: dc.w ((PLC_SYZ2end-PLC_SYZ2-2)/6)-1
- plcm Nem_Bumper, ArtTile_Bumper ; bumper
- plcm Nem_SyzSpike1, ArtTile_Big_Spikeball ; large spikeball
- plcm Nem_SyzSpike2, ArtTile_Spikeball_Chain_SLZ ; small spikeball
- plcm Nem_Cater, ArtTile_Caterkiller_MZ_SYZ ; caterkiller enemy
+ plcm Nem_Bumper, ArtTile_SYZ_Bumper ; bumper
+ plcm Nem_SyzSpike1, ArtTile_SYZ_Big_Spikeball ; large spikeball
+ plcm Nem_SyzSpike2, ArtTile_SLZ_Spikeball_Chain ; small spikeball
+ plcm Nem_Cater, ArtTile_MZ_SYZ_Caterkiller ; caterkiller enemy
plcm Nem_LzSwitch, ArtTile_Button ; switch
plcm Nem_Spikes, ArtTile_Spikes ; spikes
plcm Nem_HSpring, ArtTile_Spring_Horizontal ; horizontal spring
@@ -203,27 +203,27 @@ PLC_SYZ2end:
; ---------------------------------------------------------------------------
PLC_SBZ: dc.w ((PLC_SBZ2-PLC_SBZ-2)/6)-1
plcm Nem_SBZ, ArtTile_Level ; SBZ main patterns
- plcm Nem_Stomper, ArtTile_Moving_Block_SBZ_Short ; moving platform and stomper
+ plcm Nem_Stomper, ArtTile_SBZ_Moving_Block_Short ; moving platform and stomper
plcm Nem_SbzDoor1, ArtTile_SBZ_Door ; door
- plcm Nem_Girder, ArtTile_Girder ; girder
+ plcm Nem_Girder, ArtTile_SBZ_Girder ; girder
plcm Nem_BallHog, ArtTile_Ball_Hog ; ball hog enemy
plcm Nem_SbzWheel1, ArtTile_SBZ_Disc ; spot on large wheel
plcm Nem_SbzWheel2, ArtTile_SBZ_Junction ; wheel that grabs Sonic
- plcm Nem_SyzSpike1, ArtTile_Swing_SBZ ; large spikeball
- plcm Nem_Cutter, ArtTile_Saw ; pizza cutter
- plcm Nem_FlamePipe, ArtTile_Flamethrower ; flaming pipe
- plcm Nem_SbzFloor, ArtTile_Collapsing_Floor_SBZ ; collapsing floor
+ plcm Nem_SyzSpike1, ArtTile_SBZ_Swing ; large spikeball
+ plcm Nem_Cutter, ArtTile_SBZ_Saw ; pizza cutter
+ plcm Nem_FlamePipe, ArtTile_SBZ_Flamethrower ; flaming pipe
+ plcm Nem_SbzFloor, ArtTile_SBZ_Collapsing_Floor ; collapsing floor
plcm Nem_SbzBlock, ArtTile_SBZ_Vanishing_Block ; vanishing block
PLC_SBZ2: dc.w ((PLC_SBZ2end-PLC_SBZ2-2)/6)-1
- plcm Nem_Cater, ArtTile_Caterkiller_SBZ ; caterkiller enemy
+ plcm Nem_Cater, ArtTile_SBZ_Caterkiller ; caterkiller enemy
plcm Nem_Bomb, ArtTile_Bomb ; bomb enemy
- plcm Nem_Orbinaut, ArtTile_Orbinaut_SLZ_SBZ ; orbinaut enemy
- plcm Nem_SlideFloor, ArtTile_Moving_Block_SBZ_Long ; floor that slides away
+ plcm Nem_Orbinaut, ArtTile_SBZ_Orbinaut ; orbinaut enemy
+ plcm Nem_SlideFloor, ArtTile_SBZ_Moving_Block_Long ; floor that slides away
plcm Nem_SbzDoor2, ArtTile_SBZ_Horizontal_Door ; horizontal door
- plcm Nem_Electric, ArtTile_Electric_Orb ; electric orb
+ plcm Nem_Electric, ArtTile_SBZ_Electric_Orb ; electric orb
plcm Nem_TrapDoor, ArtTile_SBZ_Trap_Door ; trapdoor
- plcm Nem_SbzFloor, ArtTile_Collapsing_Floor_SBZ+4 ; collapsing floor
+ plcm Nem_SbzFloor, ArtTile_SBZ_Collapsing_Floor+4 ; collapsing floor
plcm Nem_SpinPform, ArtTile_SBZ_Spinning_Platform ; small spinning platform
plcm Nem_LzSwitch, ArtTile_Button ; switch
plcm Nem_Spikes, ArtTile_Spikes ; spikes
@@ -381,11 +381,11 @@ PLC_EggmanSBZ2end:
; Pattern load cues - final boss
; ---------------------------------------------------------------------------
PLC_FZBoss: dc.w ((PLC_FZBossend-PLC_FZBoss-2)/6)-1
- plcm Nem_FzEggman, ArtTile_FZ_Eggman_Fleeing ; Eggman after boss
- plcm Nem_FzBoss, ArtTile_FZ_Boss ; FZ boss
- plcm Nem_Eggman, ArtTile_Eggman ; Eggman main patterns
- plcm Nem_Sbz2Eggman, ArtTile_Eggman_Outside_Vehicle ; Eggman without ship
- plcm Nem_Exhaust, ArtTile_Eggman_Exhaust ; exhaust flame
+ plcm Nem_FzEggman, ArtTile_FZ_Eggman_Fleeing ; Eggman after boss
+ plcm Nem_FzBoss, ArtTile_FZ_Boss ; FZ boss
+ plcm Nem_Eggman, ArtTile_Eggman ; Eggman main patterns
+ plcm Nem_Sbz2Eggman, ArtTile_FZ_Eggman_No_Vehicle ; Eggman without ship
+ plcm Nem_Exhaust, ArtTile_Eggman_Exhaust ; exhaust flame
PLC_FZBossend:
; ---------------------------------------------------------------------------