diff options
| author | Clownacy <Clownacy@users.noreply.github.com> | 2023-08-25 19:54:08 +0100 |
|---|---|---|
| committer | Clownacy <Clownacy@users.noreply.github.com> | 2023-08-25 19:54:08 +0100 |
| commit | 3c11b05a3aeb6d74935381ac4f787fac77c4aa4c (patch) | |
| tree | 08db785e2cb084129ef85289d9b95dc9ead2a46c /_inc | |
| parent | d50b379ddea9db1f7bd695b3093ae1b6f558c123 (diff) | |
A bugfix and some corrections.
Diffstat (limited to '_inc')
| -rw-r--r-- | _inc/DynamicLevelEvents.asm | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/_inc/DynamicLevelEvents.asm b/_inc/DynamicLevelEvents.asm index 5233927..18d67a5 100644 --- a/_inc/DynamicLevelEvents.asm +++ b/_inc/DynamicLevelEvents.asm @@ -457,7 +457,7 @@ DLE_SLZ3boss: blo.s locret_715C bsr.w FindFreeObj bne.s loc_7144 - move.b #id_BossStarLight,(a1) ; load SLZ boss object + move.b #id_BossStarLight,obID(a1) ; load SLZ boss object loc_7144: move.w #bgm_Boss,d0 @@ -526,7 +526,7 @@ DLE_SYZ3main: blo.s locret_71CE bsr.w FindFreeObj bne.s locret_71CE - move.b #id_BossBlock,(a1) ; load blocks that boss picks up + move.b #id_BossBlock,obID(a1) ; load blocks that boss picks up addq.b #2,(v_dle_routine).w locret_71CE: @@ -539,7 +539,7 @@ DLE_SYZ3boss: move.w #boss_syz_y,(v_limitbtm1).w bsr.w FindFreeObj bne.s loc_71EC - move.b #id_BossSpringYard,(a1) ; load SYZ boss object + move.b #id_BossSpringYard,obID(a1) ; load SYZ boss object addq.b #2,(v_dle_routine).w loc_71EC: @@ -617,7 +617,7 @@ DLE_SBZ2boss: blo.s locret_7298 bsr.w FindFreeObj bne.s locret_7298 - move.b #id_FalseFloor,(a1) ; load collapsing block object + move.b #id_FalseFloor,obID(a1) ; load collapsing block object addq.b #2,(v_dle_routine).w moveq #plcid_EggmanSBZ2,d0 bra.w AddPLC ; load SBZ2 Eggman patterns @@ -632,7 +632,7 @@ DLE_SBZ2boss2: blo.s loc_72B6 bsr.w FindFreeObj bne.s loc_72B0 - move.b #id_ScrapEggman,(a1) ; load SBZ2 Eggman object + move.b #id_ScrapEggman,obID(a1) ; load SBZ2 Eggman object addq.b #2,(v_dle_routine).w loc_72B0: @@ -680,7 +680,7 @@ DLE_FZboss: blo.s loc_7312 bsr.w FindFreeObj bne.s loc_7312 - move.b #id_BossFinal,(a1) ; load FZ boss object + move.b #id_BossFinal,obID(a1) ; load FZ boss object addq.b #2,(v_dle_routine).w move.b #1,(f_lockscreen).w ; lock screen |
