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authorClownacy <Clownacy@users.noreply.github.com>2023-08-25 19:54:08 +0100
committerClownacy <Clownacy@users.noreply.github.com>2023-08-25 19:54:08 +0100
commit3c11b05a3aeb6d74935381ac4f787fac77c4aa4c (patch)
tree08db785e2cb084129ef85289d9b95dc9ead2a46c /_inc
parentd50b379ddea9db1f7bd695b3093ae1b6f558c123 (diff)
A bugfix and some corrections.
Diffstat (limited to '_inc')
-rw-r--r--_inc/DynamicLevelEvents.asm12
1 files changed, 6 insertions, 6 deletions
diff --git a/_inc/DynamicLevelEvents.asm b/_inc/DynamicLevelEvents.asm
index 5233927..18d67a5 100644
--- a/_inc/DynamicLevelEvents.asm
+++ b/_inc/DynamicLevelEvents.asm
@@ -457,7 +457,7 @@ DLE_SLZ3boss:
blo.s locret_715C
bsr.w FindFreeObj
bne.s loc_7144
- move.b #id_BossStarLight,(a1) ; load SLZ boss object
+ move.b #id_BossStarLight,obID(a1) ; load SLZ boss object
loc_7144:
move.w #bgm_Boss,d0
@@ -526,7 +526,7 @@ DLE_SYZ3main:
blo.s locret_71CE
bsr.w FindFreeObj
bne.s locret_71CE
- move.b #id_BossBlock,(a1) ; load blocks that boss picks up
+ move.b #id_BossBlock,obID(a1) ; load blocks that boss picks up
addq.b #2,(v_dle_routine).w
locret_71CE:
@@ -539,7 +539,7 @@ DLE_SYZ3boss:
move.w #boss_syz_y,(v_limitbtm1).w
bsr.w FindFreeObj
bne.s loc_71EC
- move.b #id_BossSpringYard,(a1) ; load SYZ boss object
+ move.b #id_BossSpringYard,obID(a1) ; load SYZ boss object
addq.b #2,(v_dle_routine).w
loc_71EC:
@@ -617,7 +617,7 @@ DLE_SBZ2boss:
blo.s locret_7298
bsr.w FindFreeObj
bne.s locret_7298
- move.b #id_FalseFloor,(a1) ; load collapsing block object
+ move.b #id_FalseFloor,obID(a1) ; load collapsing block object
addq.b #2,(v_dle_routine).w
moveq #plcid_EggmanSBZ2,d0
bra.w AddPLC ; load SBZ2 Eggman patterns
@@ -632,7 +632,7 @@ DLE_SBZ2boss2:
blo.s loc_72B6
bsr.w FindFreeObj
bne.s loc_72B0
- move.b #id_ScrapEggman,(a1) ; load SBZ2 Eggman object
+ move.b #id_ScrapEggman,obID(a1) ; load SBZ2 Eggman object
addq.b #2,(v_dle_routine).w
loc_72B0:
@@ -680,7 +680,7 @@ DLE_FZboss:
blo.s loc_7312
bsr.w FindFreeObj
bne.s loc_7312
- move.b #id_BossFinal,(a1) ; load FZ boss object
+ move.b #id_BossFinal,obID(a1) ; load FZ boss object
addq.b #2,(v_dle_routine).w
move.b #1,(f_lockscreen).w ; lock screen