diff options
| author | Ralakimus <uglyduckling623@gmail.com> | 2022-11-17 21:38:26 -0500 |
|---|---|---|
| committer | Ralakimus <uglyduckling623@gmail.com> | 2022-11-17 21:38:26 -0500 |
| commit | fbfd3024a79dec89ec2e3672afd007ffd805a485 (patch) | |
| tree | f8347283180e18c1d1d00aafc09f7267b752b3d2 /_inc | |
| parent | 1883cbc8a91c1cfb4152164c113033e0b7c6b722 (diff) | |
Few variable name changes + misc. value fixes
Diffstat (limited to '_inc')
| -rw-r--r-- | _inc/DeformLayers (JP1).asm | 18 | ||||
| -rw-r--r-- | _inc/DeformLayers.asm | 24 | ||||
| -rw-r--r-- | _inc/DynamicLevelEvents.asm | 2 | ||||
| -rw-r--r-- | _inc/LZWaterFeatures.asm | 6 |
4 files changed, 25 insertions, 25 deletions
diff --git a/_inc/DeformLayers (JP1).asm b/_inc/DeformLayers (JP1).asm index 69f16ac..694b6a2 100644 --- a/_inc/DeformLayers (JP1).asm +++ b/_inc/DeformLayers (JP1).asm @@ -19,8 +19,8 @@ DeformLayers: bsr.w ScrollHoriz bsr.w ScrollVertical bsr.w DynamicLevelEvents - move.w (v_screenposy).w,(v_scrposy_dup).w - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_screenposy).w,(v_scrposy_vdp).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w moveq #0,d0 move.b (v_zone).w,d0 add.w d0,d0 @@ -71,7 +71,7 @@ Deform_GHZ: moveq #0,d0 .limitY: move.w d0,d4 - move.w d0,(v_bgscrposy_dup).w + move.w d0,(v_bgscrposy_vdp).w move.w (v_screenposx).w,d0 cmpi.b #id_Title,(v_gamemode).w bne.s .notTitle @@ -166,7 +166,7 @@ Deform_LZ: asl.l #7,d5 bsr.w BGScroll_XY - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w lea (Lz_Scroll_Data).l,a3 lea (Drown_WobbleData).l,a2 move.b (v_lz_deform).w,d2 @@ -274,7 +274,7 @@ Deform_MZ: move.w d0,(v_bg2screenposy).w move.w d0,(v_bg3screenposy).w bsr.w BGScroll_YAbsolute - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w ; do something with redraw flags move.b (v_bg1_scroll_flags).w,d0 or.b (v_bg2_scroll_flags).w,d0 @@ -353,7 +353,7 @@ Deform_SLZ: ext.l d5 asl.l #7,d5 bsr.w Bg_Scroll_Y - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w ; calculate background scroll buffer lea (v_bgscroll_buffer).w,a1 move.w (v_screenposx).w,d2 @@ -458,7 +458,7 @@ Deform_SYZ: asl.l #1,d5 add.l d1,d5 bsr.w Bg_Scroll_Y - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w ; calculate background scroll buffer lea (v_bgscroll_buffer).w,a1 move.w (v_screenposx).w,d2 @@ -568,7 +568,7 @@ Deform_SBZ: move.w (v_bgscreenposy).w,d0 move.w d0,(v_bg2screenposy).w move.w d0,(v_bg3screenposy).w - move.w d0,(v_bgscrposy_dup).w + move.w d0,(v_bgscrposy_vdp).w move.b (v_bg1_scroll_flags).w,d0 or.b (v_bg3_scroll_flags).w,d0 or.b d0,(v_bg2_scroll_flags).w @@ -635,7 +635,7 @@ Deform_SBZ2:;loc_68A2: ext.l d5 asl.l #5,d5 bsr.w BGScroll_XY - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w ; copy fg & bg x-position to hscroll table lea (v_hscrolltablebuffer).w,a1 move.w #223,d1 diff --git a/_inc/DeformLayers.asm b/_inc/DeformLayers.asm index cd98a72..e6d591d 100644 --- a/_inc/DeformLayers.asm +++ b/_inc/DeformLayers.asm @@ -19,12 +19,12 @@ DeformLayers: bsr.w ScrollHoriz bsr.w ScrollVertical bsr.w DynamicLevelEvents - move.w (v_screenposx).w,(v_scrposx_dup).w - move.w (v_screenposy).w,(v_scrposy_dup).w - move.w (v_bgscreenposx).w,(v_bgscreenposx_dup_unused).w - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w - move.w (v_bg3screenposx).w,(v_bg3screenposx_dup_unused).w - move.w (v_bg3screenposy).w,(v_bg3screenposy_dup_unused).w + move.w (v_screenposx).w,(v_scrposx_vdp).w + move.w (v_screenposy).w,(v_scrposy_vdp).w + move.w (v_bgscreenposx).w,(v_bgscrposx_vdp).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w + move.w (v_bg3screenposx).w,(v_bg3scrposx_vdp).w + move.w (v_bg3screenposy).w,(v_bg3scrposy_vdp).w moveq #0,d0 move.b (v_zone).w,d0 add.w d0,d0 @@ -67,7 +67,7 @@ Deform_GHZ: move.w d0,(v_bg2screenposy).w move.w d0,d4 bsr.w ScrollBlock3 - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w move.w #$6F,d1 sub.w d4,d1 move.w (v_screenposx).w,d0 @@ -132,7 +132,7 @@ Deform_LZ: ext.l d5 asl.l #7,d5 bsr.w ScrollBlock1 - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w lea (v_hscrolltablebuffer).w,a1 move.w #223,d1 move.w (v_screenposx).w,d0 @@ -178,7 +178,7 @@ Deform_MZ: loc_6402: move.w d0,(v_bg2screenposy).w bsr.w ScrollBlock3 - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w lea (v_hscrolltablebuffer).w,a1 move.w #223,d1 move.w (v_screenposx).w,d0 @@ -208,7 +208,7 @@ Deform_SLZ: ext.l d5 asl.l #7,d5 bsr.w ScrollBlock2 - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w bsr.w Deform_SLZ_2 lea (v_bgscroll_buffer).w,a2 move.w (v_bgscreenposy).w,d0 @@ -321,7 +321,7 @@ Deform_SYZ: asl.l #1,d5 add.l d1,d5 bsr.w ScrollBlock1 - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w lea (v_hscrolltablebuffer).w,a1 move.w #223,d1 move.w (v_screenposx).w,d0 @@ -352,7 +352,7 @@ Deform_SBZ: asl.l #4,d5 asl.l #1,d5 bsr.w ScrollBlock1 - move.w (v_bgscreenposy).w,(v_bgscrposy_dup).w + move.w (v_bgscreenposy).w,(v_bgscrposy_vdp).w lea (v_hscrolltablebuffer).w,a1 move.w #223,d1 move.w (v_screenposx).w,d0 diff --git a/_inc/DynamicLevelEvents.asm b/_inc/DynamicLevelEvents.asm index 7395fde..6c09e9d 100644 --- a/_inc/DynamicLevelEvents.asm +++ b/_inc/DynamicLevelEvents.asm @@ -238,7 +238,7 @@ DLE_SBZ3: clr.b (v_lastlamp).w move.w #1,(f_restart).w ; restart level move.w #(id_SBZ<<8)+2,(v_zone).w ; set level number to 0502 (FZ) - move.b #1,(f_lockmulti).w ; freeze Sonic + move.b #1,(f_playerctrl).w ; lock controls locret_6F8C: rts diff --git a/_inc/LZWaterFeatures.asm b/_inc/LZWaterFeatures.asm index 3c0f6c1..6e2a5e7 100644 --- a/_inc/LZWaterFeatures.asm +++ b/_inc/LZWaterFeatures.asm @@ -398,10 +398,10 @@ loc_3F62: beq.s LZSlide_Move loc_3F6A: - tst.b (f_jumponly).w + tst.b (f_slidemode).w beq.s locret_3F7A move.w #5,$3E(a1) - clr.b (f_jumponly).w + clr.b (f_slidemode).w locret_3F7A: rts @@ -422,7 +422,7 @@ loc_3F84: loc_3F9A: clr.b obInertia+1(a1) move.b #id_WaterSlide,obAnim(a1) ; use Sonic's "sliding" animation - move.b #1,(f_jumponly).w ; lock controls (except jumping) + move.b #1,(f_slidemode).w ; set water slide flag move.b (v_vbla_byte).w,d0 andi.b #$1F,d0 bne.s locret_3FBE |
